hi,
Please provide more details, like when / why do you encounter this problem? Is it triggered by something? What version of rpg maker are you using? etc. Anything that will help me pin down the problem since It does not happen when I use it.
abaixo dele.
(anonymous) @ correcaoaddon.js:93
rmmz_managers.js:2036 TypeError: this[_0x112404(...)] is not a function
at Game_Enemy.<computed>.<computed> [as setup] (COCOMODE_enemyLevels.js:2287)
at Game_Enemy.initialize (rmmz_objects.js:4944)
at new Game_Enemy (rmmz_objects.js:4936)
at Game_Troop.setup (rmmz_objects.js:5913)
at Game_Troop.<computed>.<computed> [as setup] (COCOMODE_enemyLevels.js:2287)
at Function.BattleManager.setup (rmmz_managers.js:2236)
at Game_Interpreter.command301 (rmmz_objects.js:10943)
at Game_Interpreter.executeCommand (rmmz_objects.js:9662)
at Game_Interpreter.update (rmmz_objects.js:9567)
at Game_Interpreter.<computed>.update (COCOMODE_enemyLevels.js:2287)
SceneManager.catchNormalError @ rmmz_managers.js:2036
DevTools failed to load SourceMap: Could not load content for chrome-extension://njgcanhfjdabfmnlmpmdedalocpafnhl/js/libs/pixi.js.map: System error: net::ERR_FILE_NOT_FOUND
I also have this issue! I'm pretty new to RPGMaker MZ so if you're willing, I'd appreciate it as dumbed down as possible so I can understand. Thank you for this plugin--super useful and lifesaving!
Below is the error I get. This occurs whenever an encounter tries to start. I also have encounters bound to specific Region IDs if that matters, like the Goblins only have a chance of encounter on Region ID #1
TypeError: this[_0x112404(...)] is not a function
at Game_Enemy.<computed>.<computed> [as setup] (COCOMODE_enemyLevels.js:2287)
at Game_Enemy.initialize (rmmz_objects.js:4948)
at new Game_Enemy (rmmz_objects.js:4940)
at Game_Troop.setup (rmmz_objects.js:5917)
at Game_Troop.<computed>.<computed> [as setup] (COCOMODE_enemyLevels.js:2287)
at Function.BattleManager.setup (rmmz_managers.js:2280)
at Game_Player.executeEncounter (rmmz_objects.js:8302)
at Scene_Map.updateEncounter (rmmz_scenes.js:1052)
at Scene_Map.updateScene (rmmz_scenes.js:989)
at Scene_Map.update (rmmz_scenes.js:826)