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Oooh yeah it was one of the many asset packs I bought from Humble Bundle deals way back just in case I would find a use for it in the future and this jam was perfect for it. Seems like we both had the same idea it use it haha nice.

Ah okay its great to hear that the slo-mo has its usefulness. Slowing down to emphasize the chain was why it was there and because yeah I thought it was cool lol.

Yup I wanted this game to be like Subway Surfers but a bit more active and challenging, but when the player gets unlimited ammo they can have fun with spamming and not thinking about strategy for a while.

So I originally wanted to add a score system and the score earned would multiple based on how many chains were active + a skin/character shop to use those points on... but I ran out of time to do that whole idea and decided to work on fixing other things instead of implementing a score, so that's why its unfortunately not there. Also nice, that boss was the 2nd out of 3 total bosses.

Thanks for the kind words and I'll check out how you used the Polygon Wild West pack soon!