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Demi's new art is so cute! Speaking of Demi though, in the lunch scene with her on Day 2, I asked her out on a date, and my model disappeared for several lines of dialogue, staring with "what if... uh..." and it came back on "yes, a date, after work, tomorrow."

I was also wondering if choosing to give her the plushie could loop back so you can still choose to discuss the morning events or the VR program with her. Only being able to choose one of those makes sense, since they're longer conversations, but giving her the plushie is comparably short, so it seems like there should still be "time" to discuss one of the other things with her.

The game also just stops when my character leaves Demi's office, but I'm pretty sure that's just because it's the end of the current content.

Hm thanks for the reports, I will take a look.

There is supposed to be more after lunch with Demi, I'll have to check the jumps are all connected. 

I'll add these to my list!

(+1)

I think I have addressed all of these, pushing a bugfix now!

Almost all of it was fixed, but choosing to give her the plush still advances the conversation to discussing what happened yesterday instead of looping back to the choices.

hmm... okay. I'll play with the code a bit more. It's supposed to cover all three options (two if you don't have the plush) before advancing and I'm not 100% sure why it's not.

(+1)

It does cover all three if you save the plush for last. The morning events and the VR do properly loop back to the choices.

I tweaked the code for the jumps/variables a bit more and pushed another update today. In testing it worked fine now regardless of which you do first. It should now loop from each choice and tell you if you already chose an option, and then move to the next segment after. I guess the TB engine just doesn't like using || to check for multiple variables

(+1)

It does seem to be working now. I selected the plushie first and it correctly looped back to the choices.

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However, there's a new point where the game stops, shortly after the scene with Demi. It stops in the elevator on the way to the meeting with Vanessa, after the line about the message not having any information about the meeting.

whoops, I fixed that one before but didn't save it. pushing soon.
I really appreciate your commitment to reporting bugs on this! 

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No problem, though I can't pretend like it's completely selfless on my part. I am doing it partially for myself, since I do want to play through the content.