Ah I see. I didn't add sideways inputs immediately when in air (have to be in the air for a small bit of time) but didn't think too deep on how that would effect falling without jumping. The slowdowns I thought looked cool but I can totally see how it might not be necessary.
I actually don't know how to do that so I'm glad to hear that the fix is simple. I'll take time to actually research that next time lol.
Thanks for the feedback and glad you liked the aesthetics and story!