Thank you very much! :D I felt like the animations were very important for this game, to get the feeling right. Especially the last one... ;3
There aren't too many tricks for bouncing, but you can use your attack to have a better timing when landing on a bubble. And in theory you could throw the darker bubbles in certain directions into other bubbles and jump on those while they're floating, but I didn't have the time to make proper level-design for that feature. There are many features I had to leave out because they weren't finished, but I'll continue working on it after the jam to fullfill the vision as intended. :)