I really like how the game feels reminiscent of Hollow Knight in a good way while still having its own playful atmosphere, with lots of polished details, great music, and a really fun spear mechanic for crossing big gaps.
That said, sometimes throwing the spear for platforming feels a bit cumbersome, and in combat it comes across as clunky rather than shining; breaking gold ore also feels flat since there isn’t much visual feedback, and I wasn’t sure what the key fragments were for so collecting them felt less exciting. I wish the spear-platforming was a little more forgiving so near misses still let me land on top, that combat with the spear felt smoother and stronger, that ore had more feedback per hit, that dialogue prompts showed a small “E” near the arrow, and that key fragments had a clearer purpose.
Overall though, I really enjoyed the experience, the atmosphere, polish, and creativity stand out, and with a few tweaks this game could shine even brighter.