The art is nice, but the programming...
It's cursed. Making this with Scratch of all things is certainly a choice. There's still unused blocks, and the way the events and states work is a bit hard to follow. I guess all that matters is results, though. Many great games have questionable code.
Wouldn't hate to see another project of yours, but I do highly recommend trying to learn a proper language at some point. The Godot engine has really been taking off with indie devs recently, so that might be something you would want to look into. If you do, it might be overwhelming at first, especially coming from Scratch, but it's also far more capable. Only a recommendation though. You can do whatever you like; it's up to you.