Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(7 edits)

Known Bugs:

  • Active Atoms are neither saved nor destroyed when being unloaded, resulting in orphaned atoms

Optimizations Planned:

  • Active Atoms become chunk-specific (improves cache locality, better performance)
  • Active Atoms can be updated using the existing thread infrastructure, distributing load across cores (less lag in forest fires,  heavy rain)

EDIT: After consulting rules, removed bi-phasic world generation, intention is to fix all bugs as fast as possible, optimizations on low priority.

EDIT 2: Reflecting `r2` changes removed from this rolling log

EDIT 3: Reflecting `r3` changes removed from this rolling log

EDIT 4&5: Reflecting `r4` changes removed from this rolling log

EDIT 6: Reflecting `r5` changes removed from this rolling log

EDIT 7: Reflecting `r6` changes removed from this rolling log