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(+1)

Great demo. Look forward to the final release. It's nice for the red currency to still be relevant after the green currency, so it does not feel useless to kill red enemies. Gameplay takes a couple of runs to get used to, but feels very good very soon. Would love to see some non-power AOE weapons in the full release. Sound design is great, and the screen gets cluttered very fast which is quite fun.

The different enemies are also great design. Both the green and the weird chasing one. Makes you actually engage the game differently. Would be mindful if too many spawn in latter levels tho.

A couple of notes:

You should tell the player that from level 2, some enemies will actually harm you, as it's quite unexpected. Specially as the game starts with "the enemies cannot hurt you"

Also make it so at least 1 green enemy is guaranteed to spawn every run, so it's easier to pick up the early % green enemy spawn chance. This is specially relevant because the first few green enemies the player will likely not know how to kill yet, so won't get resources.

Finally if you can, add a tiny bit of story, to add to the mystery of progression. Small hints or conversations with the player that points to something larger is enough. Even small it tends to add a lot.

Good luck with the final release hope it succeeds.

(+1)

Thank you for the feedback! The red currency is still relevant after the green for sure, and those 2 aren't the only currency that will be used in game. Also the initial tutorial mentions that Red Viruses cannot damage you, only red. But yes same for story and tutorials there is in the full game a logs screen with both story/lore and more detailed tutorials. The demo is here mostly to show the gameplay and overall gamefeel, you can reed my reply to Fort Kenmei for more detailed info.