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Thanks for the feedback! I don’t think you’re wrong, necessarily, but I also wasn’t striving for balance among all possible outcomes. I like that Edges can make Squires more interesting, but some are just better than others, just like some Knights are—if not universally, certainly in one campaign versus another.

And there may be more balance than is first apparent. My interpretation of Mythic Bastionland’s rules puts a lot of power in the hands of both players and the GM to help balance things out by leaving some looseness in the mechanics so that the possibility space can be explored narratively. “Good at sewing” may not seem useful, until you realize you have a trade service on tap that could be useful when seeking hospitality or desperately-needed food. And if ‘find a Remedy’ seems too powerful, note that it doesn’t say the Squire finds the one that you desperately need them to find—and that Remedies are large and bulky. I limit my Knights to carrying only one Remedy with them at a time, and that’s only because they have a Squire to help carry it so it doesn’t get in the way of combat maneuvers like charging and trampling with their mount.

If you end up tweaking anything when you make use of it in your own campaign, please let me know. I certainly haven’t had a chance to put everything into play yet, so it would be great to have feedback from other tables that I could use for potential updates.