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Thank you for playing! I'm glad you enjoyed the demo! 

Thank you for your feedback, I'm gonna address it here and also in a reply on Itch: 

  • The game does have a story. The full game will have a message/log screen where the story and lore will be told and also explain various systems and mechanics that are not explained in demo.
  • For example what the weapon targeting is, it is the rotation of the weapons towards the selected enemy, very helpful on the minigun weapon (but also on the main too). Faster rotation = faster and more kills. 
  • Also the damage boost and everything from center to the right are droppable powers. Initially they have a small chance to spawn like 1% and with the upgrade it gets to about 6%, actually powers will be unlocked later in the game since the spawn chance is very low, the enemy spawn rate should be higher for them to spawn more frequent (1% with 1 enemy spawn every 3s is a very low chance, but 1% with 3 enemies per second is a very high chance to spawn) - but the demo's pace is much faster, usually how demos for these type of games are, since the beginning is usually slow and does not have many mechanics. 
  • So yeah there will be tutorials, and also some mechanics/upgrades have been renamed or better explained in tooltip to be easier to understand, targeting speed was renamed to weapon rotation speed, the powers will first have an upgrade cheap that only explains what they are and that they will drop from enemies, so even with a tutorial it will still say in the upgrade's tooltip for clarity.
  • Having the settings menu also in the upgrade screen as well is already on the ideas list and there is a high chance to be implemented. 
  • I think the music will remain as it is, maybe more tracks added for the release, but it is supposed to be a chill/relax type of game and I think it fits well, it grows on you the more you play haha