The Pollockian curation of the RPG Design Zine Two serves to strategically overwhelm with plans of attack for future problems. Nathan's spectral sense of game design and design thinking show us the stream of consciousness and how to tap into his way of thinking. It's showing us the what, but taking a step back, Nathan shows us the how. Most notably, it's all coming from work within the artform.
The wall-to-wall curation shows that game design and experimental development is exciting, alive, and in conversation through the past and present.
Revisit this work often, because you will plot a route to new conclusions with each read.
This is a trollbabe appreciation zone.