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(1 edit)

So, ive read that your map edit has conflicts with fill types and the new DLC conflicts with the map. is there a way to fix this i know ive read that you use 7 channels vs the standard 6 channels is there a way i can change it so i dont have conflicts? ive messed with adding and removing crops on maps and converting mods i can manage  XML changes and GE changes as well.

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If I revert to 6 channels, multifruit won't work anymore. The blame is on Giants. They added support for 64 fruitTypes, but decided to stay on 32 on the base-game (probably for console, but I doubt it). 

I thought that making it a 8 channels, would fix it, but no. (the idea for 8 channels came from looking inside Etruria coding)

It may be a way with a script, but I have no idea of a existing one and I have no knowledge how to make a script either...

Also it may be another fix, but also, I don't know one. So, if anyone knows a fix, please tell me.

(1 edit)

thank you for the reply ill take a look and see what i can come up with messing around in the xml coding and if i find something out ill let you know. i hate how we cant make changes to DLC