We apologise for an issue with your judge's feedback being posted the normal way. This won't affect your game's ability to content to win the jam. Here is your feedback from your judge:
At first I was very confused by this game and didn't understand how to play the game. I slowly started to figure it out slotting new runes into my wand until i was slinging nuclear bombs at my foes. This game has a lot of potential but is held back by the lack info given to the player. Just having keys listed for how to equip and use. The Runes themselves have no info on what they are or what they do so it makes it very hard to decide what to equip. Adding info to the Runes allows players to quickly decide what works best for them and gives them more impactful choices to their wand. I was really digging the mix of 3d assets in the play button and with certain wand runes causing 3d projectiles to fall onto the screen making the gameplay chaotic. The GDD was very light, missing key graphics for how the mechanics break down. Try adding the Rune page with a short diagram of what the slots are and what they do. Keep making cool games!