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(1 edit) (+1)

Assuming you're working with C# in Unity, check out Time.timeSinceLevelLoad. It's a read-only float that equals the time in seconds since the scene loaded.

Unity docs: https://docs.unity3d.com/ScriptReference/Time-timeSinceLevelLoad.html

Sorry but that is not quite what I’m looking for, but I appreciate your effort. Sincerely Oronopt.