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(+1)

What about using an advantage/disadvantage style system for certain character types using Skill in particular ways?

I didn't update the game system here. So for update:

- I split SKILL into STR, DEX and WIL. This gives PC all they can do in stats instead of a list of skills. The stats are inspired by Cairn and Into the Odd.

- Since there will be a lot of use of ranged weapons in sci-fi, I opted for simple ranged combat by giving defenders a target number (maybe calling it Evasion), which is calculated by this formula: DEX+7 (for PC) or SKILL+7 (for enemy).

- I used Trait system, which gives Advantage roll to certain actions.

- I added in Special Moves, which is a once per scene thing. It is special of course.

Nice!