Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Haven't you though about making a game in other full-features engine like unity or godot? The game itself has great potential (and some outdated art in files huh) but from what i can gather it all comes to fighting with plugins and general bad past decisions? This might theoretically take less time to redo and move to other engine than try to fix what's broken beyond repair (like scenes viewer that now has scenes to be ported one by one?).

Otherwise, keep it up, i'll be keeping my eyes on it for sure!

(1 edit) (+2)

I actually have, yes, and will be doing more development in Unity in the future!

Horny Mage Chronicles (also available on itch, though delisted now as it's a paid app) is my first attempt at a Unity game, and I have plans for more in the future, but first I want to have at least a stable version (if not completed version) of Horny Mage Academy with the new combat systems I'm developing before I commit to fully focusing on Unity beyond my current prototyping/learning projects.

You can check out the devlogs on subscribestar, but the general plan right now is to revamp massive chunks of Horny Mage Academy's systems, especially replacing all of the combat plugins, as well as redoing some systems like the COMM and prostitution calls to be less buggy. To do this I'm using a standalone project/demo forked from the last release of HMA to get the basic systems redeveloped in a less stressful environment.

Once this standalone project is complete and the systems are fleshed out, the plan is to port the new plugins/basic systems and then sink my teeth into Horny Mage Academy again and at least flesh out the start of the main story, but while I'm doing that I'm also going to be continuing to experiment with things like RPGMaker UNITE (a version of RPGMaker that actually runs in unity!) and perhaps a  small-scope standalone project (my current idea/prototyping is a little tiny colony sim similar to the ancient virtual villagers series staring Olivia which has you reviving/repopulating a remote tropical village with magic!) while I work on HMA over time as I have been before.

I don't think a direct port of HMA would be very feasible (though a lot of the newer art might be resuable hopefully!), but the idea would be to get a complete version within a couple of years hopefully, while also developing other projects with a similar scope to Horny Mage Chronicles, which only took a few months to make thanks to sharing artwork/animations with HMA.


I don't really want to plan out past that yet (because this is already going to be like 3-4 years of work at a minimum), but depending on my Unity and art skills and income levels at the time, I would like to transition into full-time development if I could and then start another ambitious project like HMA again, only in Unity!