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Definitely needs a lot of polishing. As you've probably noticed we ended up actually using a lot of engine assets as well. We'll probably add more things after the jam. So, if you have any suggestions, make sure to let us know please

Ok so the idea of walking completly dark is fun. We have to predict where we should go based on what we saw before the light will dissapear, and people are good in predicting things so its funny. However when I turn on the light, usually what i see its 

https://gyazo.com/3bf3d23010e3df9b5acea4ab8967fdd4
If we decide to turn on the torch and get the attantion of enemies, we should see at least our closest area imo.

The goal should be more clear or at least the progression should be better (such as differently looking rooms, to quickly understand that we are not in the same room running around in circles. Perhaps if the light is turned off, so the sound should play the main role. Every step should be polished well, to let the player understand what types of surface we are walking on etc. 
Reference? Playing Sekiro blindfolded.