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Thanks! Yeah, I had a plan for step-by-step tutorial; display information about each root segment and its impact to the whole system.

But even the balance – i put real values of income, prices last hour before submission just by feelings and suggestions. I didn't plan schedule well this time and many important things had done last moment.

The idea of current balance – is distribution of water. Spend it to develop the root towards juicy cells or keep it for the next turn if there is no useful cards at this one.

The former idea I figured out first day of the jam was way more complex: it consists of 3 type of resources, 2 of which get by the root from the ground and third recycled by the flower according to its level. The roots had have to form transport network and player should upgrade bandwidth of certain segments along with absorbing ability.

But it's just a jam and i had trim all exceeding the time limits. The flower visuals also gone under feature cut.