Relly nice twist on the "loop" theme of the jam! The course stays the same, allowing to get comfortable with the controls and master the turns as much as possible, but also allowing to experiment new ways of completing a lap, may it be to avoid the gradually appearing obstacles, or simply to find a more optimal trajectory.
I tried mixing forward and reverse thrusters, didn't really increase my highscore, but it was an unexpected kind of agency given to the player and emergent gameplay, which I like a lot so I'll keep trying ahah
My high score is 24, just putting it here while the devs give us a leaderboard ;)
Good job!