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(+7)

I don't know if feedback matters here instead of discord, but I'll leave it here anyway, coz discord is banned in my country.

The inventory still feels like the biggest struggle to me in this game. Only needing 1% of an item, but having to carry 100% of it because you can't toss the other 99% away? Pain.

Especially with combinable stuff.

I have two scrap pieces. One at 77%, another at 78%. I decide, why not turn one of them into 100%? So I do. Now I have one at 100%, and one at 55%.

I then think, "Hmm, I need a metal alloy. What do I need for that?"
"Oh... 2 pieces of 75% scrap... shiiit."

Similar problem with batteries. The game doesn't accept a powered item if it's at 0% battery even though technically it doesn't have a condition otherwise. So you need to find at least 1% battery to be able to craft with the item.

Feels like it might need some kind of a different system instead of using percentages. Maybe just count? Like, stacking metal scrap pieces. So instead of having 2 pieces where one is this % and other is that %, you have like 44 small scrap bits, and the recipe requires like 30.
No idea how you'd make it work if the scrap bits are spread through multiple containers, though. Probably a real pain in the butt.

Either way, just sharing what the most painful part of the game is. Inventory management. Sitting in one place and figuring out what to do with my stuff, while my hunger is draining, is not fun. I mean, it could be, but not in the current format, not for me.

Just my personal opinion. It's your game, so do whatever. I'm glad I got to play it either way. It's still fun despite the frustrating stuff.