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(+1)

Thanks for the game and the nice feedback!

I’ve slightly adjusted vertical aiming. Now the camera looks at the point where the player is aiming, there’s a beam showing the shooting direction, and both the crosshair and hit marker have been increased in size.

I’ve also made a few more changes in this small new update, including reducing the duration of the inverted controls effect.

During the jam, we only managed to implement a small number of effects, but I originally planned for them to be more impactful and affect the mechanics rather than just tweak numerical stats. These effects are still placeholders for now.

Going forward, we’ll release updates a bit less frequently but with more meaningful content.

Right now, I’m focusing on fixing critically important aspects of the game, including issues with the AI of enemies that shoot in an arc.

On my TODO list, I also have adding a jump and adding hit indication. They were planned, but there simply wasn’t enough time for them :(