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Also, for some reason the quality of the image in the app is a lot more fuzzy for me than the screenshots you provided. Any idea why?

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Thank you, I'm glad you like it.  I've got the Gardevoir issue written down now, I'll see what the problem is.  It's probably crashing on something, there's still a few parts of the AI I haven't fully finished.  I have no idea if I could even integrate something like chatGPT into this, at least without re-writing most of the AI code I've already got.  I could at least check into it.

As for the image quality, I've been bugged about it too, but it's how Godot handles images.  Godot heavily prefers all game assets to be inside the project itself.  The screenshots were when the images were being loaded that way, which caused the main PDT game file to be 8 GB or more in size as it had every image file inside of it.  I ended up changing it to load all the image files externally, as I needed to do that to handle loading custom cards anyways, plus it helps reduce the file size for each time a new set came out, since not everyone has fast internet and 8 GB is a large download every 2-3 months.  I've had it on my to-do list to see if I can fix the image quality for a while, so I'll try this again soon.