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I like this game a lot, but I die a lot to things like: accidently drinking bleach when I saw I had no space for it and tried dropping it, drinking a ton of algae water in fast forward because i rested in it while i crouched, and there's other times where I die, when the mistake I made didn't really teach me anything about the game, I just had a mental lapse while using the controls. I get that's the same thing that happens when I walk myself off a cliff, but when I do that I learn to scan the drops and dig when i can. I haven't played this for a while yet, so I'm still getting used to this game, and I get you're developing it actively. I carry each mistake into the next run, but I just don't feel good when my run ends in those particular ways. I am really enjoying the trading, and getting the hang of just breaking the traps instead of trying to be all deft around them, I can sell the scrap too it's all good. You have a really good game, and I honestly love playing it a lot. I like the fact that your character doesn't stay fine, with like two to three moodles, unless you actively make it so. Your game is constantly bearing down on the player, and that makes all the success and survival so much more meaningful, at least to me, because I feel like I'm the one adverting all this damage and bad stuff that potentially could happen. It's like Killing Floor, Hell on Earth difficulty; you can set up in one spot and make it look easy, just camping there and killing all the zeds. But really the game is trying to destroy us entirely, we're just fighting harder than the game is. Same thing here, this game tries to kill me at every turn, but from how I've died before, I can do things to prevent things from happening to me and getting on bad situations in the first place. Dunno if the dev will read this, but your game is really cool, and really good. And I would love to see you get something great out of this game, seeing as you're giving us something great. Also, could the other npc's bark in response to my bark? so I could locate them really, you could have them tell us to shut up if we do it too much too.