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(1 edit) (+1)

Thanks for the feedback! This would've been great to know this morning when i was basically idle lol. There arent really any phases, more just that the boss speeds up over time. The bombs and the "rectangle lazers" (I assume you're talking about the longer purpleish lazers) are a bit rare, as they only have a like 15% chance of occurring (i think?) per attack cycle, compared to the rest of the attacks, which have a pretty likely chance of comboing with similar attacks. The charge "attack" isnt actually an attack, and it's more to just make you have to move a lot more (since the boss is more accurate than the homing missiles, or triangles). The VFX were a lot but that was kinda intended ig, but i probably could've turned them down more lol. The bullets tearing the boss apart is kinda intended since you cant easily hit the boss from far away (like u said) and the boss gets extremely difficult near the end. Also I suck at art so that's why there arent any sprites lol. Thanks for playing! <3

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Oooh ok thank you for telling me that it is intended personally I just think its a bit off since its still a range weapon but I understand your point. And you just not wanting to do art is completely understandable as it can take VERY long sometimes. However (And I understand that I wasn't very clear on this) by "rectangle lasers" I meant the ones that orbit around the boss sorry :P. And the charge attack making you move a lot more is very good for certain combos now that I understand what you were going for. Like I said this is still a really good game and I like the boss attacks and stuff so you taking your time to make something like this is really cool!