Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

For an idle game, it's a bit too active for my style of idle game. I felt like I had to sit on the mining screen the whole time to babysit my drones to keep them from getting blown to bits by asteroids or the too common feeling UFO. I didn't really get time to look at the other menus closely since it something happened in the mining screen whenever I spent too much time away from it. Even on the mining screen itself I feel like I don't get enough time to really look at my options before something happens that makes my close it to protect my drones or to just make sure I don't miss the income from passing asteroids. 

The price updates seem inconsistent- I've spam clicked the buttons a few times to buy in bulk, which appears to not give the game enough time to update the displayed price. It sure fixes itself the next time I buy though. When it comes to numbers, I had a hard time reading the font. I had some issues differentiating 4, 7, and 9 sometimes.

That side, I really do like the UI style. Though on the mining screen while I think the visual effect on the monitors is pretty good, I'd prefer it for only the asteroid display itself and to have the refiner and generator display clean. At least to my brain, it doesn't make sense for the latter two since it's not like they're a live video feed of something in the world. I do like how the different resources are required for each part, so you have to plan around them. Sad to say I didn't want to play enough to reach buying more than the torso.

Thanks for the feedback!  I think I agree with you on applying the filters on the monitors. For the lag in price updating - there is definitely a formula to keep price scaling consistent -  I was using an auto load to store all of the variables regarding upgrades- to which I regret now and wish I would have just stored them locally as you can easily suffer collisions when multiple processes are trying to access a (single) singleton (auto load) at once - it's once of the biggest downsides of the that OOP pattern.

Thanks for playing!