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Ive been a fan of this game for the longest time, it's honestly so cool and please keep up the amazing work you two :)

If you're after any possible ideas for the game, here's several (& their advantages) :

-a notebook that's permanently inside the players inventory that can be manually updated by the user like journal entries with each NPCS method of inflation (saves the user having to switch between 2 different browsers whenever talking to specific NPCS)

- Cutscenes depending the factor/s on how ayume passes out, before she ends up in the hospital. Like it could all go blurry if she fainted, or if she's high the screen is temporarily covered with a kaleidoscope view or drunk the screen is visibly shaking. The more times she passes out, the longer  the temporary screen lasts, or be more intense depending on the higher intake of food, drugs or alcohol. (Adds a sense of realism to the game, and the dangers of excessive substance consumption & epileptic-friendly)

-if she ever has too large of a belly and goes swimming at the gym, there's a chance she could drown and be rescued by a lifeguard or that pal of hers, the screen could show her arms and legs reaching out to the surface, blackened edges of the screen and bubbles appearing. Then maybe like a mini game where the user has to tap certain arrow keys in order to resuscitate her. (Potentiol introduction for another NPC?, makes the user more careful and try to manage ayumes temporary size whenver awimming, mames the game more interactive for the user)

-Maybe add a police station as a possible location, almost like the farm for example, the user can visit it incase she ever gets detained at the alleyway for buying drugs from her pal or the foundation for that "crime" if she refuses to pay the fine or can't afford it, the cutscene could show ayume being handcuffed and lead to a police car and then put in a cell for a night, after that she is released and free to go but must pay a fine, it will be like the nurses office where the officers won't pursue you for that cash. But the mkre times she gets arrested the longer she has to spend in there, and maybe have a chance to escape through the jailbars or grabbing the key, (thrilling experience for the user with a feeling of danger, exciting and shows consequences of not being careful to not get caught)

-a wardrobe to customise ayumew clothing, she sometimes wears a Christmas hat or has Xmas outfit in Xmas mode, or raincoat for rain or bikini for that hotel resort, (more customisation options and freedom with her visible appearane)

- on screen notification that appears whenever the food/drugs in inventory is soon going to go out of date and expire (helps manage inventory that's useful for the player)

-a hairdresser to get ayumes hair, nails done and buy contact lenses to further enhance her physical perception (appearance) of how she looks, maybe inteoduxe a new NPC here (variations with her looks depending on users mood)

Anyways that's all my ideas for now lol! Ohh and with the cutscenes,  an option to disable them in the settings could be included, giving players greater control over the game’s mechanics and allowing for a recreational experience tailored to their preferences. I hope it serves useful. And I wish you both the best of luck with the games development 🎉

The input is appreciated, although it feels like you are talking about visual novel, not the Unreal game. For example, there is no pool in this version. Are you sure you have posted your comment under the correct game?