This is a fantastic and well-designed adventure. The central premise of an undead cult of bog mummies kidnapping villagers to cook meals they no longer eat is a great, weird-fantasy hook.
The standout feature is the rule of hours mechanic. Having the Acolytes move through the dungeon on a strict, predictable schedule makes the entire location feel like a living, dynamic puzzle rather than a static collection of rooms. It is a brilliant design that rewards clever players who observe and plan their approach.
The layout is clean, and the entire adventure is presented in a clear and usable way. Well done on a very creative submission!