Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A few high-impact bugs. UI sorting is all over the place, traits are constantly disappearing behind the backdrop - especially the sign. The sign itself is almost never accurate bc the collision box counting who is in the center is way off. I have no idea if this impacts calculations or anything.

The villagers should maybe never be able to overlap. Rn if they overlap in any way then a click and drag is going to bring along multiples. And if the overlap is significant there is literally no way to separate them besides dragging them back to the middle and resorting.

I also don't know what it impacts, but it seems like growth happens before death? So idk if I'm hitting the cap and not able to fully grow and then losing the oldest generation. That would feel bad and would explain why I can never sustain a large younger generation. Even trying my hardest idk how to get more than five unmarried men per turn. The population cap is necessary bc of the click-and-drag UI but idk if this sort of biological growth model even works under such a low number.

Knowledge needs to do something besides RNG events that basically never occur and feel isolated from the systems. By the time I got to the first "reset" event I had basically nothing to even do with my people besides make sure to produce just enough food. Since Knowledge is never used I felt I always had a comfortable buffer.