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(+3)

As much as I adore the original game, there is one big issue that I take with it as a whole, which is how the game feels severely rigged against the player. I know that there's hardly any punishment for dying, and you can linger outside of battle fairly comfortably, but there's simply no solution to half of the fights besides grinding until you're overlevel and then brute forcing it.

"Princess" is a perfect example of this, given that I was on par with her level - meaning this fight should be totally fair - yet I kept dying due to there being absolutely no solution to her "huge tackle" because even if I *do* raise my shield, she can just cut my health bar in half with a random critical hit, ignoring my defenses. Stunning her also just delays the attack, rather than cancelling it.

"Pummel" also feels incredibly useless for where you get it in the game, since every early enemy that has a special attack, doesn't count as a "spell" meaning they can abuse them ad nauseum, and you can't prevent them from pulling it off. I really hope the difficulty is tuned down or an option is added because I really want to enjoy this game.

Oh also, BUG - Turning off the game's sound doesn't entirely work. The music turns back on when you respawn after dying and won't turn off or even change until you toggle the sound again.