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(1 edit) (+1)

Need to press Enter to move the dialog along, a section for controls in the itch page could help if people get stuck


The spraying mechanic was fun to use. I liked the platforming aspect added in too. I'd like it if the slimes reacted to me spraying them with sounds, particles, animations, so when I jump to spray one I have some feedback whether I hit it.


Was this done using materials and particles, if you don't mind sharing more about implementation? 

(+1)

So the painting process is made with two render targets per object that is paintable. One for color and other for a mask where to blend the slime layer with the mesh texture. In unreal you can draw to render target so i have a brush that "adds" and a brush that subtracts from both of the targets.