Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very nice quality, looking forward to the full release! I have a few requests.

Since there is no time to check the top of the screen while playing, it would be easier to see if the life gauge for boss battles is also on the bottom of the screen.

Bosses and mid-bosses should flash red when their durability is low, so it is easy to know when you are close to defeating them.

The bomb chip vacuum should start earlier when you stop shooting.

It might be nice to drop bomb chips a little at a time when you are dealing damage during mid-boss or boss fights.

If you miss when a bomb is fully charged, it might be better to trigger the auto-bomb.

Are the EXTEND scores still being adjusted? If it's a total of 7 stages, could it be enough to EXTEND around stages 2,4,6?

Thanks for playing it!  I have the link to your Youtube stream, so we're going to watch it.  I like your ideas.  I'm not sure about an auto-bomb, but I might be open to having that as a setting/mode (for example, auto bomb can be toggled on/off in games by xx gameroom).  Regarding the extends - I'm still adjusting everything, but currently extends happen around stages 3,5,7 (but you'll only get the third one if you're playing well).