Did you try the game? :)
Viewing post in The Sultan and His Harem comments
Yes, I like the concept in general. I understand that the game still isn't finished. I would like to add some of my ideas. I would like to see an option to continue the game after you conquer the last country, even if it is just to see all the character interactions, especially the one from the last country you conquered.
I would like to see the military and economic system expanded. Now it is very easy to conquer all countries very fast. I would suggest that you would build up "Military Strength" as a point system that would automatically increase per day, is affected by decisions, can be bought with gold or eventually can be increased with are more extensive kindom building system (like buildings or a country management screen). Those Military points could be consumed per attack or if you fail to hit targets in the mini game.
Conquest also has no negative consequences. I would suggest that new conquests would lower the people's happiness, as the new people in your empire would be unhappy with being conquered. I would also suggest adding the option after you conquer to either plunder the new country (more gold, less happiness), only plunder the palace (a reduced amount of gold but the happiness only decreases a little) or to rebuild the country (you have to spend gold but gain happiness). That would make gold more important as I had no Gold problems during my game, even though I almost always choose the expensive decisions.
That might be a request for the far future, but I would like to see the kingdom-building aspect expanded.
Something like buildings
that increase your Gold income: Mines, Markets, special trading goods like silk in China or spices in India, some of them can be country-specific.
Military buildings that increase the strength of your military, like barracks, forts, armouries etc.
that slowly increases public happiness, like roads, sanitation, better housing, etc.
and special buildings where you could get more members for your Harem
All the buildings should be bought with gold and shouldn't be too cheap.
A country management screen with categories like
spending on military (low, medium, high)
spending on the palace (low, medium, high) (increases the happiness of your Wife
spending on the public (low, medium, high)
Taxes (low, medium, high)
Those can affect the happiness of the people, your income and your military. Low spending would decrease them while high spending would increase them.
Thank you for your feedback, I value it so much. So, your main wish is to develop the empire building aspect rather than 18+ content? Bcz this game is mainly an adult game with elements of empire building. I am myself fan of Total war and civilization games, I totally understand what you want and we can implement at least some of the things you named.