Pros:
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Clean low-poly art style.
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Consistent color palette.
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Basic combat system with some visual feedback.
Cons:
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Main menu screen is overly bright and high-contrast, which can be visually uncomfortable.
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Combat system feels underdeveloped, while there is feedback, fights quickly become repetitive.
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Enemy AI can be exploited: repeated attacks can prevent enemies from acting at all.
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Stronger enemies differ from normal ones only by having more health, with the exception of the final boss who has a slightly different moveset. However, due to the underdeveloped combat system, even the boss fight feels very similar to regular encounters.
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Background elements appear overly low-poly, even within the intended style.
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Overall gameplay loop lacks variety, mostly moving from one enemy to another without additional challenges.
With improved AI behavior, a more dynamic combat loop, and better balance between visuals and UI, this could be a stronger experience