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(1 edit) (+2)(-2)

Pros:

  • Clean low-poly art style.

  • Consistent color palette.

  • Basic combat system with some visual feedback.

Cons:

  • Main menu screen is overly bright and high-contrast, which can be visually uncomfortable.

  • Combat system feels underdeveloped, while there is feedback, fights quickly become repetitive.

  • Enemy AI can be exploited: repeated attacks can prevent enemies from acting at all.

  • Stronger enemies differ from normal ones only by having more health, with the exception of the final boss who has a slightly different moveset. However, due to the underdeveloped combat system, even the boss fight feels very similar to regular encounters.

  • Background elements appear overly low-poly, even within the intended style.

  • Overall gameplay loop lacks variety, mostly moving from one enemy to another without additional challenges.

With improved AI behavior, a more dynamic combat loop, and better balance between visuals and UI, this could be a stronger experience

(1 edit) (+1)

Thank you for your feedback!

Since i have planned to further work on the project now after my time at the HTK-Academy, i'll make sure to inccorporate your feedback and make the game a better experience!

Edit: Some of these things have been adressed in patch 1.1.

(Also, the types of enemies do have different movesets)