There's a whole lot that can be unpacked here, but I won't go on at length since ample discussion is being had already.
Graphics: 3 - I agree with Sawyer on this one. The art might not be technically brilliant but it is extremely effective for what it is and was clearly a ton of work. Some of the takes on famous artwork or set pieces made me smile and I liked the monsters.
Sound: 2 - What was there fit well enough. I will say that if you walk around with the healing stone it gets pretty annoying hearing it go off, though.
Gameplay: 2 - This is effectively an adventure game with light combat. Most of the time you will be navigating between screens so perhaps my biggest complaint is the bugginess and sluggishness of moving between them - clicking too fast would result in a disorienting screen 'flicker' that caused the screen the visuals to fade in twice. The combat is basically a guessing game with a bit of memorization. I liked that the enemies existed but I found the combat to be mostly a distraction and it probably would have been better if they were preset one-off encounters, perhaps changing the combat a bit to suit them better. The two item inventory management was also pretty annoying, though it was not much of an issue after the Egypt zone.
Comedy: 3 - This game had good energy during the intro, which I thought was pretty charming and funny, but it becomes a preachy diatribe pretty fast. I thought the credits were amusing, too, but the sobering ending made them a bit awkward. This was definitely a game made for this community specifically and so I definitely have less context for what is going on here since I'm new, though the game made it plenty clear.
The irony of a guy making a game with AI following it up with a game that doesn't use AI, and having it nearly universally being considered better by the general audience, is not lost on me though, so this gets +1 point for meta reasons.
Story: 3 - Well, there's certainly a lot that COULD be said about this one. I also have little doubt that this is the most controversial jam entry, so I'll just say what I liked. The pacing and structure of the narrative were sound and it effectively upped the ante over the course of the game. The dialogue is competent and reads nicely, and the smaller character interactions closer to the beginning of the game were fun.
I'll leave it to the rest to complain about AI art being for the lazy and creatively bankrupt, or about how AI is a black hole for electricity and water supplies, or whatever probably true reason people have come up with. I don't think anyone is getting convinced either way.
Overall - 3