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I really love the atmosphere in this one. The sound design really sells the tension. I love the idea of only being able to pick up and use one item at a time. Doesn't just fit the theme of the jam for the sake of it, but really provides additional challenge and tension, and results in fun emergent strategies for putting the flashlight down a certain way while you're doing something else to protect you. I was really confused by the Ferris wheel mechanic. I couldn't figure out how to turn them on. Tried clicking and right clicking the switch-like looking thing, so I didn't really get very far. But then again, I'm terrible at puzzles in games, so maybe it's just me. Maybe in the first tent, the elephant's self-dialog could give more of a hint on how to get the Ferris wheel working, like it does with the flashlight.

The enemy jumpscare is still scary even when you can see it's about to happen, and you can avoid it with skill. Well executed, I'd say. 

Oh, and was there fullscreen support? I couldn't get it to go fullscreen. I was clicking outside the game a lot by mistake. 

Thanks for playing!! Alas, fullscreen support is on the list of things that didn't happen because we ran out of time! To get the ferris wheel up and running, you need to right click the switch while holding the broken off lever (which could definitely have been made clearer).