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(+2)

Speeding up progression a bit is surely a good idea. If you look at the price increases between upgrades especially at the higher end it becomes disheartening (e.g. Master Wiz->Zap Dmg). 

The question is what you want - should the player be more looking to upgrade the current "life" (then lower the costs a bunch) or rather rebirth often and upgrade the whole run (which seems to be the standard with games that have a rebirth mechanic)?

You are the god of the game, you make the rules :) I'm sure you've played a fair share of idlers before deciding creating one...so look at what made those games fun and take inspiration from that - if you want. :)

(1 edit)

For me, rebirth was always fun, that's why I added it. But "disheartening" is probably not the right feeling to evoke in players :-)

Cheaper X2 helped. But they are level locked, so can only do so much. I'll try to also lower the price of +1% upgrades.

Lowered prices of X2, +1% and Zap Damage++.