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(1 edit) (+1)

Really great game and lovely spin on mechanics created from Brackeys' tutorial video! Really nice animations and effects and enemy variety as well. Favourite part is the level design, invoking a huge Dark Souls-like open-endedness with emphasis on frustration but challenging hardcore players. 

Would benefit greatly if the music was different and if there were a checkpoint system and if the player did not lose all movement controls when getting hit as taking control from the player is never a fun mechanic to have. Would be awesome to see more levels with more gimmicks and introduction to new mechanics or enemy types and maybe a shop to use to increase health amount on the player or jump height or something like that!~

Journey of a thousand steps for a game dev starts here! Good work man!~ <3

(+1)

Thank you <3 !!