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(1 edit) (+2)

Just completed the game. I have a bunch of things to say so be prepared for a long comment lol. Although I must say I’m not an expert for this genre, I’m just trying to be critical with my current experience. But hopefully my feedback is useful!

I think the concept is interesting. It combines tower defense with a first person combat mechanic. It’s also interesting that you can change weapon to a mage. The replayability is there, because there are many things to explore. Unfortunately, I wasn’t able to explore all the upgrades haha, I think the game was a bit too short. Maybe you can add a freeplay mode where the enemy is spawn randomly instead of restarting the game.

Now, for the combat mechanic. I don’t like the fact that spear attack combo moves the player forward. I think it is too frantic for a starter weapon especially in first person perspective. It is too easy to miss the target with this combo. I think the intended way to play the spear is by moving backwards before triggering the next combo. I think it’s a fun weapon if tuned properly, but for now this seems too advanced for a starter weapon.

Also, the staff seems way overpowered LOL. The first skill is a long range AOE with infinite range. I think it can easily beat the whole game with only the first skill. So yeah, some balancing is necessary here. This is also related to the spear mechanic, I think the spear doesn’t provide good enough utility while being harder to use than the staff. Balancing is hard, but it’s an important thing for a game like this!

Some nitpicks:

I think the description for the 2nd upgrade of the tower is a bit off. It was along the lines of “Reduce the attack cooldown to 2.5s”, but me as a player doesn’t know what is the original attack cooldown, and I certainly don’t want to measure it lol. I think you can either make it vague like “increase the attack speed 2x”, or be super precise like “decrease cooldown from Xs to 2.5s”. It’s up to you to decide.

Maybe, you can also add description for the skills. Took me a while to figure out what the 2nd mage skill was haha.

There is a bug where the enemy can get stuck in the outer castle wall. This can happen because of the knockback from the mage first skill push the enemy inside the wall. I was confused because the level didn’t end even though there didn’t seem to be any enemy left.

Phew, that was a long comment, I’ll stop yapping now lol.

(+1)

Thank you for detailed feedback! You are totally right, the game is very short and the balance is... well it's just not there. I wish I had more time, basically all of the things you mentioned were planned but I just didn't have enough time.