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Pretty ambitious for a game jam! It's tricky with visual novels because I feel most people won't fully get into them unless they trust the game will be complete and the story will have a full narrative arc - both which seem to be pretty difficult to do with the deadline.

I played for a bit and I loved the choose your own adventure feel, deciding where to go and making moral choices. I can't only imagine the amount of text and how was it was written so props for that! Pretty cool visual setting and character art - made me want to go back to my Citizen Sleeper playthrough!

One minor note is that the transition text between scenes was tiny and it may be very hard to read for some people. I know it's probably not intended, jam features!

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Hey thanks for the feedback! Our team definitely would have loved to polish the UI work, accessibility of the game text size, and scene transitions, which we perhaps should have put more emphasis on considering this was a visual novel... haha! Hooking people with the narrative was definitely the hardest sell but MechJam was a fun way to experiment as a first project for our team. Thanks for your time!