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Interesting idea here, and the first time I saw the night creature it spooked me, haha. It was nice seeing a 'cycle of life' game to fit the loop theme (I've only played a few), but also the day/night cycle even better fit the loop. I figured out the best way to move vertically was coiling up and bouncing straight up, but by then it was nighttime and I knew I was dead. I think my frames dropped a little each time I did it too, until the game was running at sub 10fps. It was nice you could kind of slither up vertical walls though, and I read the terrain was procedurally generated which is pretty cool for a jam submission. Nice work! 

(+1)

Hey! Yeah thanks for checking it out. The framerate drop is due to my stupidity with physics particles. It's fixed in the patched version. And as for the snake I'm so glad you figured it out!

Thank you Mac!