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I suppose this is supposed to be like a compact Risk of Rain. As a play experience it was pretty solid, with sufficient juice to make the action feel nice and progression feel solid. However, I was really confused as to what my objective was. "Survive" only gets you so far when there's so much else that you need to discover. With a more focused design and a clear goal I could see this being a real time-sucker.

Yeah the objective is kind of rushed right now: it's to survive the 500 enemies once you approach the "drift point" (aka teleporter) but that's only because I couldn't make a stage boss in time during the jam. Thanks a lot for the feedback <3