
I got a little carried away lol
I played normally until the end, I just found a bug and wanted to have fun with it before quitting
It’s early but I like where it’s heading. The Diablo/PoE currencies, crafting, and gambling all made sense to me immediately and they fit seamlessly with the bullet heaven stuff and incremental map upgrades. It reminded me a bit of Wantless (diablo tactics RPG) just because that’s the last game I played that also got Diablo itemization right.
The perk points confused me at first, because they look like standard aRPG perks you get from leveling but behave like incremental prestige perks you get from resets. I understood after a couple levels though. I like the pacing of repeatedly leveling up, it feels like leveling alt characters or jobs in an MMO.
I don’t know if you’re actually planning to target a web build long-term or if it’s just for the demo, but it ran surprisingly well at a steady 58-60 FPS even with many things on the screen. It only dipped because I started recording.
these are the only two bugs I ran into:
- the loot filter can scrap items in the wrong slots
- removing a buff from the hotbar causes it to no longer expire