Very nifty. I love how you had the puzzle solutions sitting around the room, it felt cool to interact with the room as more than just set dressing. The presentation here is what really sells everything, it is very well done. The audio was effective, the art style was clear but had personality, and the interactions were pretty funny. Overall, I appreciate that you worked a narrative into your primary gameplay loop.
Not a ton of feedback honestly. I kinda feel like this is exactly the way it is supposed to be. Maybe you could add some more convoluted environmental puzzles, and really have the calls go in some weird directions but honestly what is here is already good.
Nicely done.