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I really like the concept, this just needs a little more work to be fun to play:

- First and foremost, the transitions just feel way too long to me. I literally can't do anything for 5 seconds or so and just watch white text appear on a black screen. I'd love to be able to skip that.

- Second, I got softlocked by having the drums available but not using them immediately.

- Dealing with the bureau felt more like busywork than an actual puzzle.

Still, overall, I think this could go somewhere! Having actions influence the future and knowledge influence the past is a cool idea. Well done!