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(+1)

Thank you for the feedback, 

we've heard this A LOT. The idea behind the second level was to place a spring on the first spike, and to jump over the second one placing a fire platform on death. But we noticed after submission time was up that the ledge was too high and therefore the level impossible. 

It was our first try at game design (I worked primarily on the art for the game and one of my friends did the coding), so play testing was not really in the timeline.  We both have never done anything in the game dev scene. We thought the game was understandable after putting in around 50 hours in 4 days (it really isn't).

We are working hard on a post jam build that fixes a lot of problems that players from the jam have.

Thanks again for trying the game and giving feedback!

(1 edit)

As a beginner i would say you guys did a good job in terms of design and idea. I know time constrainsts in a game jam sometimes leads to missing out some crucial things but it's okay, at the end it's all about learning. All the best for your future games. :)