This is a bizarre mix of themes and genres that somehow comes together quite nicely. Adding the interactivity and replayability of a snake game to a cookie clicker type economy and end goal is pretty brilliant actually. It ensures that you don't lose the player at any point, and also combines idle and time waster games into a single package that can be played without focusing or for something to unwind to. It's also a wonderfully absurdist concept that a game of snake is responsible for shaping reality as we know it, which is the kinda absurdity that I'm always seated for. Great work!