Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Great progress! New levels are pretty cool!

New controls feel a slight bit awkward - one solution would be letting player BOTH  Arrow Keys and WSAD for movement at the same time (with jump being space and z, and boomerang being k and x). Or just offer remappable controls, or at least multiple control schemes. Similarly, it feels a bit awkward in level select to have to move your entire hand over to Enter just to select a level.

But I really do like that you can swim freely in every direction, it goes a long way to make the water level a lot more fun.

So far the games feel extremely easy - it's pretty hard to get hit by anyone, and you have six hits - but since these are just the early levels, I think that is just fine. The movement feels nice and that's the important part.

(+1)

Hey there! Welcome back.

Glad you are enjoying this game so far.

You’ll be happy to know the game now supports mapping your own keys and controller inputs! (Controller mapping should work… but let’s just say it’s in the “early testing” phase. 😅)

Feeling like mixing things up? You can change your controls any time — go wild with your key layout experiments.

I’m not aiming for this to be a full-on “git gud” challenge like Super Meat Boy, but rest assured, there are tougher stages coming down the pipeline. The early levels are meant to ease you in — later ones will keep you on your toes!