Excellent entry! The sheer amount of game feel considerations here really is what makes this work. The way the tiles animate on idle gives the game such a bubbly feel, getting scores feels great too (although it could be punched up even more if you wanted to sacrifice a bit of the relaxing vibe for the sake of added player satisfactions), and the hint system is super clever. The way tiles move together if you hover over a valid click is such a great way to onboard players. I am very impressed by this, you did an amazing job!
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Thank you very much for your in depth review! Yes, refining the interaction and feedback experience of the game does indeed consume the energy needed to deeply explore the game mechanics, especially when completing the jam task alone. This indeed requires a good balance. Perhaps if less effort could be spent on the early conception stage and the guiding production, its gameplay mechanics would be more interesting!