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This was an interesting puzzle game that I actually found exceptionally difficult to wrap my head around for a while. I was struggling to provide any tangible value to the spinning nodes. It's definitely a tricky line you have to walk when doing a jam game in terms of tutorialization, because you want the pace of your game to be quick and inviting, but there are certain things that do need explanation so your audience can feel fully in the loop (hah) with your mechanics. Player onboarding aside though, I felt very engaged by the puzzles here once I figured out how all the nodes interacted with each other, the sheer volume of puzzles were very impressive, and they ramped up in difficulty at a very natural pace. Great work!

Yeah. FTUE was shoehorned in at the last minute and could def be better. We're already working on it for the post-jam update. Here's my Trello card today ;)